Slay the spire spot weakness. I then applied. Slay the spire spot weakness

 
 I then appliedSlay the spire spot weakness  inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness

When upgraded, it deals 10 damage instead of 7. When I started playing, it already had the effect it has now. So the whole point is to make it through 50 rooms/floors of battles/events while building your deck and to beat the final boss. I really only pick this option if I'm desperate for scaling and haven't been offered something like a shuriken/inflame/spot weakness. 9. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. hey! I did see some other posts about Spot Weakness bugs. If I. When I started playing, it already had the effect it has now. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. It removes 2 Strength from the enemy, and then Exhausts. This was an interesting run. I then applied. Weakness is great and gets better with ascension levels as enemies do more and more damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Fiend Fire is a Red attack card in Slay the Spire. Strike is a Basic card. . If an enemy intends to attack, gain !M! Strength. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . hey! I did see some other posts about Spot Weakness bugs. 0: The Watcher Sever Soul+ card buffed. This was just a weird, very clear issue. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. Good things to compliment this build are Flex,r Spot Weakness, Double Tap. It is much better later in the game. But the "cost" of collar is making yourself weaker in normal fights. Quite unappealing unupgraded on its lonesome given it's negative draw like others have pointed out. Wrath (Tantrum) and Divinity give her amazing burst damage options. Bludgeon is a Rare Attack card for the Ironclad. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. 177K subscribers in the slaythespire community. You can now gain Strength at Rest Sites. ago. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Slay the Spire Indie game Role-playing video game. This guide consists of tips and strategies that will hopefully help you achieve your 100%. Ignore Demon Form, it's not a viable card please. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Block: Barricade/Calipers + Blockade. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. So with that effect, the. The upgrade is good but it can wait if you have high priority ones first. If you have the right cards in the Slay the spire, then nothing’s tough. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. . It deals (14 + 3*Strength) damage. If the selected enemy's attack has some extra. 1 / 4. EpicElf42 • 6 yr. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. it takes up an entire turn to activate, making you sacrifice what could be game changing offense and defense. Jan 19, 2018 32 Dislike Share Save cKnoor 17. First turn of the round. 1. Shockwave is a Skill card for the Ironclad. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. DIE DIE DIE ++ - Regain 1 Energy for each enemy slain. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. It costed 1, and you picked 1 card in the hand to exhaust. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Reaper is a Rare Attack card for the Ironclad. Overall most-prioritized Ironclad cards right now are Offering, Feel No Pain, Disarm, Inflame (I'm losing faith in this one at the moment), Demon Form, Battle Trance, Reaper, Metallicize, Limit Break, and Spot Weakness. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. I then applied. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Also has a strong upgrade. ago Perfected Strike Ironclad Common Attack 2 Energy | Deal 6 damage. Next most consistent is some sort of strength deck that focuses on Limit Break. So with that effect, the. Patch V2. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Since Iron Wave is an. Strengths: As a tourist destination for Australians, Victoria has strong assets. This was just a weird, very clear issue. Deal 16 (20) damage. Upon Upgrade, it costs 2 Energy to play instead of 3. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Join. ago. Anger Phase Pattern: Always uses Execute the turn after Anger. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. Enemy has attack numbers above. If I. Spot weakness can brick, limit break can brick if you draw badly, demon form will get you damaged/killed in hallway fights. My STR went from from 3 -> 6. Enemy has attack numbers above. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. Extra credit quiz questions and answers. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. Daily Slay the Spire. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. Juggernaut ++ - Adds 1 Dexterity on use. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. I very rarely pick this card personally. Very solid pickup. First turn of the round. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. I found Inflame in comparison to Spot Weakness very weak overall. Barricade is a fairly significant card if you've got the defense cards. Select cards that work together to efficiently dispatch foes and reach the top. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Enemy has attack numbers above. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. And it has an interesting drawback that makes it fun to use in combination with a bunch of other cards. Whirlwind + Strength or boosted Energy is devastating. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. After it is played, each time a card is Exhausted, you immediately draw 1 card per card Exhausted. 834. Find it here:. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. When the player is Weakened, they deal 25% less damage with Attacks. It's not a lot, but it will be the difference between life and death in tough fights. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Daily Slay the Spire Discussion (19/696): Anger. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I then applied. This was just a weird, very clear issue. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. yea, pretty much all of this is spot on. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. We can play Pommel Strike, Disarm, 3-energy Whirlwind this turn, then play Spot Weakness turn 2. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. hey! I did see some other posts about Spot Weakness bugs. Members Online. Sword Boomerang is an Attack card for the Ironclad. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). But since I also was interedes in how cards got changed, I have seen the old version. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. Enemy has attack numbers above. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. I then applied. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. Strenght in general is straight forward, easy to build a deck around, and pretty decent. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. My STR went from from 3 -> 6. Watcher cards are gained from Card Reward screens during games played with the Watcher. First turn of the round. This was just a weird, very clear issue. Cards that combine drawing cards with discarding for better cycling. Deal 14 damage. 1 Energy | Double your Strength. But since I also was interedes in how cards got changed, I have seen the old version. As a Common card, it can be found as a reward after combats. When Upgraded, Dark Embrace costs 1 Energy instead of 2. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. 6 Spot Weakness 4/12 No. The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). Another reason is that ironclad decks do not require much energy to function well. It costed 1, and you picked 1 card in the hand to exhaust. Weekly Patch 21: Channel Lightning Reckless Charge card is now Uncommon. Mechalibur • Additional comment actions. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. Choosing this as second boss relic is a safe option. First turn of the round. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Also a neat synergy with this relic is spot weakness which will tell you if the enemy is attacking or not. It costed 1, and you picked 1 card in the hand to exhaust. Everyone who usually just lurks: today is your day to shine!Slay the Spire. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. My STR went from from 3 -> 6. That's it. More Fandoms. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Making it 0-cost helps that out with Defect's deck manipulation, including All for One and Scrape. If the enemy is Vulnerable, the base card does 30 damage. First turn of the round. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. First turn of the round. Innate. Don’t really think about block and try to avoid elites. Ironclad still have other forms of draw. Other Quizlet sets. 2. The damage output is phenomenal, and it synergizes really well with card. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 2. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. If you are past Floor 4 and haven't seen any of the cards above, try to at least get one of the cards below before fighting any elites:Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. This was just a weird, very clear issue. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. This is a Silver trophy. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. 7 Double Tap 3/12 No. Upon upgrade, it gains 8 damage. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Slay the Spire. Stunning-Equipment32. Weekly Patch 42: Reboot. 7) Transform 2 cards (lose 14 Max HP) - it has a price AND the result may be unpleasant. ago. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. Corpse Explosion is a Green attack card in Slay the Spire. 敌人的意图即使不是攻击,你仍然可以打出. Find it here: unupgraded, Pommel Strike is better in every way. This was just a weird, very clear issue. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Daily Discussion/Debate #130: Juggernaut. 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. Darkness. ago. hey! I did see some other posts about Spot Weakness bugs. Infinite Combo. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). hey! I did see some other posts about Spot Weakness bugs. Demon Strength. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. What we think of Spot Weakness. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. The. I consider it a good foundational, building block card for decks. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. I played Spot Weakness. Utretch •. i've had perfect poison build decks, amazing shiv. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. ::SA-1. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. ago. It costed 1, and you picked 1 card in the hand to exhaust. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. It deals 12 damage, and applies Weak for 2 turns. As an Uncommon card, it appears as a card reward. Self-exhausting cards are lower priority as you only play them once. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Ironclad Cards. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. If they have Ginger, they cannot become Weakened by any means. Guardian loves multi-attacks, and will chew through the plated armor easily. Sure, it's busted, but the game is better because of it. Not saying that it needs a buff though, but it would be more fun. "Whatever comment is most upvoted in 24 hours is what we’ll do. Mind the cost 2 before choosing it for your deck though. Add a Comment. Snecko Eye: Worth building around in advance. Slay the Spire. It's good in Barricade based decks, but that's all I know. Cryten. Demon Strength. As a Common card, it can be found as a reward after combats. I think I'm strong enough to get a lot of value out of feed, but if that's the case then I'm also strong enough for. PM me with up to 7 [[cardname]] or [[relicname]]. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. A Hollow Knight Themed Character (and more) mod for Slay the Spire Hollow Knight and Associated Characters, Art, Story and Sounds property of Team Cherry. It deals 32 damage. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. Deal 7 (10) damage for each exhausted card. This makes the card a particularly effective counter to accumulated Dazed. The Ironclad begins a run with 5 copies of Strike in the deck. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). My STR went from. As an Uncommon card, it appears as a reward for combat, although less. plznotagaindad • Ascension 20 • 8 min. After dealing 6 damage, a second Anger appears in the Discard pile. Headbutt is a common card and can be obtained from card rewards screens. If your IC isn’t ramping to at least 3 str, it’s going to be very tough to win anyways. 560. hey! I did see some other posts about Spot Weakness bugs. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. More Fandoms. Visit their channels for more information on different aspects of the game, or if you want to see them playing Slay the Spire live: Drawing and playing one card that do nothing on the turn. Discard build key cards: Tactician or Reflex. As an Uncommon card, it appears as a reward for combat, although less often than Commons. 0% confident you mentioned Spot Weakness in your post. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. You could scale strength with demon form, limit break, or spot weakness as well as multi-hit attacks such as sword boomerang or heavy strike. Struggled mightily on The Champion. Today on Slay The Spire, we discover that the weakness was me. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. 1 Energy | Deal 2 damage 4 (5) times. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. As a Common card, it can be found as a reward after combats. But yeah on hallway fights it's a bit underwhelming. I then applied. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Ironclad doesn't have much of it so it's nice to work into your deck. Oh and start with meows lament of course. hey! I did see some other posts about Spot Weakness bugs. Upon upgrade, the Weak effect is applied for one more turn. As an Uncommon card, it appears as a reward for combat, although less often than Commons. if you just try to play normally, the card's value ticks down the further up the spire you climb, where pretty much all. Juggernaut came in clutch at the end of act 2 since I already had more block than normal, so I focused on getting more block cards, and I beat the awakened one using headbutt and spot weakness, which I was able to. F4: Metallicize was a good pick. Called Shot - is now uncommon, always 0-cost and draws 1>2 cards. Relic is Happy Flower. As a Common card, it can be found as a reward after combats. Uses Execute every three turns after the first. This was just a weird, very clear issue. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Slay the Spire Indie game Roguelike Gaming Role-playing video game. g. Enemy has attack numbers above. Other decks can work as well. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. As an Uncommon card, it appears as a reward for combat, although less often than Commons. ago. . I then applied. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Enemy has attack numbers above. ::CA-1. 0: The Watcher Fixed Armaments card not updating descriptions of upgraded cards. Armaments is a Skill card for the Ironclad. Call. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. 2 Energy | Deal 14 damage. Watcher Cards. F30: 52/121hp dexterity potion Triple Slavers again. Generally I prioritize Act 1 Elites quite highly; I average ~2. The Silent is from a group of hunters that undergo a rite of passage at some point. Ironclad Card Tier List is based on different opinions, combined. Deadly Poison. Each target is picked randomly from live targets for each attack. So with that effect, the. Draw 2 cards. Reckless Charge+ card nerfed damage by 1. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. F3: Cleave or twin strike are both good options here. This can give you a lot more survivability in the long run. So with that effect, the. Not to mention he gives three turns to setup vs one. It's essentially 4 damage per turn for 1 energy for the rest of the battle. Upon upgrade, it gains 2 damage and 1. Pommel Strike is an Attack card for the Ironclad. Members OnlineIt's almost never taken by any professional Slay the Spire players (they do only A20). This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Effect: Deal 6 damage. If you have drafted a good deck, and have useful relics, you should be able to outblock them and deal damage with body slams. 171K subscribers in the slaythespire community. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. Deal 9 damage. I played Spot Weakness. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. Flavor: Frequently twitches, especially when your pulse is high. A deck without one of these two methods seems to lose steam as the fights get longer. It's a tough card to start off early though as it comes in at an expensive 3 energy cost.