Plus if you have something like Spot Weakness, Inflame Footwork, etc. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. You could scale strength with demon form, limit break, or spot weakness as well as multi-hit attacks such as sword boomerang or heavy strike. Spot weakness is a decent source of instant strength and its conditions are easily met. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. I then applied. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Thanks for the tips, it help me alot. So with that effect, the. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. But since I also was interedes in how cards got changed, I have seen the old version. Weekly. When I started playing, it already had the effect it has now. Finished ascension 20 with ironclad (minus the heart), about a week ago. I wouldn't take demon form early in act 1 but I probably would after that. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Ethereal. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. Barricade is a fairly significant card if you've got the defense cards. It costed 1, and you picked 1 card in the hand to exhaust. Place a card from your discard pile on top of your draw pile. Barricade and exponential strength. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Mercury Hourglass Uncommon Relic (100% sure) At the start of your turn, deal 3 damage to ALL enemies. I played Spot Weakness. When I started playing, it already had the effect it has now. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. . The Boot Common Relic. There is more wiggle room on this than you might think. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. ago. The general answer to your question is draw. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment GuySrinivasan • Additional comment actions. Enemy has attack numbers above. Spot Weakness. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. 1 Energy | Deal 2 damage 4 (5) times. I am 100. So with that effect, the. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Despite having the damage efficiency of a strike, which is pretty bad, it makes up for it in multi turn damage mitigation and roll compression, taking up less card. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Very thorough list of cards to deal with the Awakened one. No. This was just a weird, very clear issue. If an enemy intends to attack, gain !M! Strength. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Watcher Cards. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. 6 Shockwave 4/12 No. Enemy has attack numbers above. A. My STR went from from 3 -> 6. I found Inflame in comparison to Spot Weakness very weak overall. Effect+: Deal 8 damage. Seeing Red is a Skill card for the Ironclad. Can be upgraded any number of times. 2. Struggled mightily on The Champion. Another easy build is barricade. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. Find it here: so I don't know all of the card/relic names, but lets take consume as an example. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. First turn of the round. Meaning it catches up and overtakes that card on turn 4. Quite unappealing unupgraded on its lonesome given it's negative draw like others have pointed out. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Well I think it depends on the deck. Juggernaut came in clutch at the end of act 2 since I already had more block than normal, so I focused on getting more block cards, and I beat the awakened one using headbutt and spot weakness, which I was able to. A great source of passive block, Metallicize can help in staying well-defended. Freighnos • 4 yr. . not really that useful for most common battles. First turn of the round. Welcome to my Slay the Spire 100% Achievement Guide. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. I always wondered why Immolate card got that name. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. OP has the weakness effect, so their damage is reduced 25%. Ginger: You can no longer become Weakened. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. It can have combo with dual wield, but they do not often come in the same turn. Both the player characters and many enemy types are capable of gaining Strength. Oh and start with meows lament of course. Deal 9 damage. Patch V2. More Fandoms. 10 Silent - Discard And Draw. artemisornova. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. But usually it is quite bad. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. 9. In Patch 20, Immolate was changed from: 2 Energy: Exhaust 1 Card. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Slay the Spire. This guide consists of tips and strategies that will hopefully help you achieve your 100%. Enemy has attack numbers above. 7 . Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. it's really powerful but the setup is annoying. Guardian loves multi-attacks, and will chew through the plated armor easily. hey! I did see some other posts about Spot Weakness bugs. ago. . and the cards that synergise with them. As most Exhausting cards, it's good in an Exhaust deck. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. You don't need much more than that. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. Features. Spot Weakness, or Demon form, because every time I take a Limit Break before a. Strength Stacking. (i. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Deal 16 (20) damage. 2 Energy: Deal 21 (28) damage to ALL enemies. hey! I did see some other posts about Spot Weakness bugs. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. So that is all for our guide on Slay The Spire Tier List. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Effect: Deal 6 damage. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Turns out vulnerability and general exhaust synergy is enough to win the game and does so with far more consistency due to its ability to draw through your. Today on Slay The Spire, we discover that the weakness was me. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. Heavy Blade Ironclad Common Attack. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. It removes 2 Strength from the enemy, and then Exhausts. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++:One of the best reworks in 2. orb build or ginger relic go for gold. Searing Blow is a Red attack card in Slay the Spire. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. chris_eagle. Reply spirescan-bot. Spot weakness is a decent source of instant strength and its conditions are easily met. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Corpse Explosion is a Green attack card in Slay the Spire. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). When I started playing, it already had the effect it has now. g. Find it here: unupgraded, Pommel Strike is better in every way. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. If you get Reaper as well then GG. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Inflame is a Power card for the Ironclad. if you just try to play normally, the card's value ticks down the further up the spire you climb, where pretty much all. Battle Trance is great. Slay the Spire Indie game Roguelike Gaming Role-playing video game. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. I then applied. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Ethereal. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. 0: The Watcher Sever Soul+ card buffed. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). 2. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. When Upgraded, Dark Embrace costs 1 Energy instead of 2. This makes it an integral card in Block-based decks. PM me with up to 7 [[cardname]] or [[relicname]]. gain 999 gold and two Normality (Curse), or 4. A deck without one of these two methods seems to lose steam as the fights get longer. Natural_Stop_3939. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). This damage cannot be blocked. Uncommon: Armaments: Skill: 1: Gain 5 Block. Immolate is a great example of imbalance in game design. Bossy Relics Makes all relic drops a pick-from-3. Uncommon: Offering: Skill: 0:. hey! I did see some other posts about Spot Weakness bugs. Enemy has attack numbers above. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. My STR went from from 3 -> 6. But since I also was interedes in how cards got changed, I have seen the old version. • 1 mo. Upgraded Limit Break, which doubles Strength and is NOT exhausted. If I. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. Next turn, gain 4 (Upgraded: 6) block. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. yea, pretty much all of this is spot on. I've always struggled with exhaust. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. As most Exhausting cards, it's good in an Exhaust deck. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Strategy on Hero's Strengths. It's not a lot, but it will be the difference between life and death in tough fights. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Battle stance shouldn't be your only draw to begin with. First turn of the round. i pretty much only play the silent. It deals (14 + 3*Strength) damage. Juggernaut 2 Cost Uncommon Ironclad Power Whenever you gain any amount of Block, deal 4 damage to ALL enemies. And it has an interesting drawback that makes it fun to use in combination with a bunch of other cards. Discard your hand then draw that many cards. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Join. This card is just the Common version of Carnage. I played Spot Weakness. I finished pretty. upgrade all cards and receive Mark of the Bloom (Relic), 3. Spot weakness is worse vs. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Ironclad still have other forms of draw. I played Spot Weakness. If we do draw spot weakness turn 1, the swift potion will be invaluable for forcing an earlier reshuffle to get back to it more quickly. 0% confident you mentioned Spot Weakness in your post. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Slay the Spire. Daily Discussion/Debate #144: Metallicize. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I know gfte does and I think maybe spot weakness, but not p-wail. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. This was just a weird, very clear issue. Feel No Pain is a Power card for the Ironclad. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. When Upgraded, Body Slam costs 0 Energy instead of 1. Heavy Blade is an Attack card for the Ironclad. My STR went from from 3 -> 6. Upgrade Changes Shivs to upgraded Shivs. hey! I did see some other posts about Spot Weakness bugs. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel • Survivor • Tactician. It's essentially 4 damage per turn for 1 energy for the rest of the battle. Day 1 Patch Dropkick, Fire Breathing, and Shockwave portraits weren't. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. Not saying that it needs a buff though, but it would be more fun. I was up against the awakened one, which wasn’t looking good bc I didn’t have much scaling yet. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. It is possible to have negative. My STR went from from 3 -> 6. (3 times max) Limit Break Ironclad Rare Skill. Discard your hand. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Works well with strength relics, for obvious reasons. Clash is an Attack card for the Ironclad. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. Blind: Apply 2 weak (to all enemies). Strike is a Basic card. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. chris_eagle. . It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. If I. It synergizes incredibly well. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. I played Spot Weakness. When HP drops below 50%, uses Anger the next turn. Discard build key cards: Tactician or Reflex. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. I always wondered why Immolate card got that name. Ironclad Pain build. Enemy has attack numbers above. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. It deals 9 damage, then draws 1 card. PM me with up to 7 [[cardname]] or [[relicname]]. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. a power so it gets out of your deck. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Each target is picked randomly from live targets for each attack. My STR went from from 3 -> 6. Draw 3 cards, discard 1 card. The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. Energy relic and non energy relic usually work as same in all fights. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. I always wondered why Immolate card got that name. hey! I did see some other posts about Spot Weakness bugs. +2 draw every turn is so broken. I always wondered why Immolate card got that name. So with that effect, the. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It costed 1, and you picked 1 card in the hand to exhaust. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. #4. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. Slay the Spire. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). The moment you pick up any other AoE card, you don't want to pick Cleave up anymore, in 9/10 cases. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. 2 Energy | Deal 14 damage. Reply. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. hey! I did see some other posts about Spot Weakness bugs. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. Along with the Unceasing Top relic, Anger can be used to create a nearly infinite combo without as much deck modification as other such combos. Rely on spot? Check your discard pile to see if it's there. Upon upgrade, damage is increased by 4. With strength plus heavy draw. Whirlwind + Strength or boosted Energy is devastating. And poisoning. All Discussions. ago. The weakness is a way harder punish than the +1hp face is good. So with that effect, the. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. Demon Strength. having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. This card is possibly a reference to. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. Ironclad Cards. Watcher cards come in three rarities: common, uncommon, and rare. Daily Slay the Spire Discussion (398/696): Mummified Hand. Spot Weakness. 7 Twin Strike 3/12 No. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. Pommel Strike is an Attack card for the Ironclad. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Broken on chad. This was just a weird, very clear issue. Girya Rare Relic. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. However, its high energy cost means you can not put up a defense without some additional source of. I then applied. you don't get land drops or free mana increases each turn. Add a Comment. Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. Freighnos • 4 yr. Exhaust your hand. Necronomicon is a Relic obtained through the Cursed Tome Event. First turn of the round. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Inflame because its the ironclads equivilent to Defragment and footwork. Strength affects Heavy Blade 3 (5) times. However, in my experience it hasn’t been. 2 Energy | Exhaust all non-Attack cards in your hand. Deals an additional +2 damage for ALL of your cards containing "Strike". F30: 52/121hp dexterity potion Triple Slavers again. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. This was just a weird, very clear issue. Ironclad generally struggles to generate block more than the others. Add 1 Shiv to your hand for each card discarded. Community content is available under CC-BY-SA unless otherwise noted. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Upgrading it increases its damage from 16 to 22. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Mechalibur • Additional comment actions. 8 Offering 3/12 So, yeah. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. Overall I'm leaning pyramid though, 5. Reaper is a Rare Attack card for the Ironclad. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. Choosing this as second boss relic is a safe option. At the start of combat, shuffle 1 Regret into your draw pile. -3 spirescan-bot • 8 mo. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Dramatic Entrance is an uncommon colourless card and cannot be obtained from card rewards screens. Anger Phase Pattern: Always uses Execute the turn after Anger. The rest was just spent removing cards and picking up the odd defensive card. What we think of Twin Strike. It costed 1, and you picked 1 card in the hand to exhaust. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. Time to give up the pretense that it isn't a powerful cycling enabler. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. I played Spot Weakness. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. So with that effect, the. I played Spot Weakness. It deals 20 damage, but because it's Ethereal, it will Exhaust itself if the 2 Energy is not spent on playing it. But since I also was interedes in how cards got changed, I have seen the old version. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. ago. Ironclad still have other forms of draw. Utretch •. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Enemy has attack numbers above. So with that effect, the. Snecko Eye: Worth building around in advance.